Hello, I'm Graham Nardone! This website is intended to give a look at what I do, where I've been, and where I'm going with my career. It may not appear to be your typical portfolio, but I like to think that it's a reflection of who I am - an energetic indivual that is passionate about my work!
Currently I'm working as an Assistant Producer for Electronic Arts at their headquarters in Redwood City, California. As a member of The Sims team, my primary responsibility is overseeing the objects pipeline. This includes interfacing with our internal art teams, coordinating outsourced assets, and scripting objects to get them in game. I'm also contributing design work to our upcoming expansion pack, The Sims 3 World Adventures. I'm designing a number of tombs that the player will explore throughout the new worlds that we're introducing. This work includes the layout, puzzles, scripting, and asthetics. Finally, I'm the primary contact with Prima Games to assist them in refining the information that will be offered in the official World Adventures strategy guide.
Prior to accepting my position at EA, I spent nearly two years working as a Compliance Specialist at Voliton Inc., one of THQ's premier development studios. I am well versed in Microsoft and Sony standards, and led the compliance team for projects across multiple platforms.
Additional interests of mine include level design; you can view many examples of my independant work within the portfolio section of this website. I've been a member of the development teams for well known mods such as the original Counter-Strike, and the more recent Goldeneye: Source.
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